#include | | | |”, “| | #####|

#include #include #include #include #include using namespace std;char tmp_map1832;char map1832 = { “+#############################+”, “|                             |”, “|                             |”, “|## ########### ##   #########|”, “|   |                         |”, “| | |### |  |           |     |”, “| |      |  | |###  |   |  |  |”, “| | #####|  | |      ## |     |”, “| |           |###  |      |  |”, “| |##### ###         ##       |”, “|          ######  ####### ###|”, “|                             |”, “|# ### ####      ###   #######|”, “|                             |”, “|                             |”, “|                             |”, “|                             |”, “+#############################+” };void ShowMap(){ for(int i = 0; i < 18; i++) { printf("%s ",mapi ); }}void gotoxy( short x, short y ){    HANDLE hStdout = GetStdHandle(STD_OUTPUT_HANDLE) ;    COORD position = { x, y } ;    SetConsoleCursorPosition( hStdout, position ) ;}class entity {public: entity( int x, int y ){ this ->x = x; this ->y = y; } void move_x( int p ){ if( mapyx+p == ‘ ‘ ) x += p; } void move_y( int p ){ if( mapy+px == ‘ ‘ ) y += p; } void move( int p, int q ){ x += p; y += q; } int get_x(){ return x; } int get_y(){ return y; } void draw( char p ){ mapxy = p; gotoxy( x, y ); printf( “%c”, p ); }private: int x; int y;};struct walk { short walk_count; short x; short y; short back;};struct target { short x; short y;};vector walk_queue;vector BFSArray;void AddArray( int x, int y, int wc , int back ){ if( tmp_mapyx == ‘ ‘ || tmp_mapyx == ‘.’ ){ tmp_mapyx = ‘#’; walk tmp; tmp.x = x; tmp.y = y; tmp.walk_count = wc; tmp.back = back; BFSArray.push_back( tmp ); }}void FindPath( int sx, int sy, int x, int y ){ memcpy( tmp_map, map, sizeof(map) ); BFSArray.clear(); walk tmp; tmp.x = sx; tmp.y = sy; tmp.walk_count = 0; tmp.back = -1; BFSArray.push_back( tmp ); int i = 0; while( i < BFSArray.size() ){ if( BFSArrayi.x == x && BFSArrayi.y == y ){ walk_queue.clear(); target tmp2; while( BFSArrayi.walk_count != 0 ){ tmp2.x = BFSArrayi.x; tmp2.y = BFSArrayi.y; walk_queue.push_back( tmp2 ); i = BFSArrayi.back; } break; } AddArray( BFSArrayi.x+1, BFSArrayi.y, BFSArrayi.walk_count+1, i ); AddArray( BFSArrayi.x-1, BFSArrayi.y, BFSArrayi.walk_count+1, i ); AddArray( BFSArrayi.x, BFSArrayi.y+1, BFSArrayi.walk_count+1, i ); AddArray( BFSArrayi.x, BFSArrayi.y-1, BFSArrayi.walk_count+1, i ); i++; } BFSArray.clear();}int main(){    bool running = true; int x = 15; int y = 16; int old_x; int old_y; int ex = 1; int ey = 1; int pts = 0; printf("Instruction: 1. Arrow Keys to move your hero 2. Eat the dots produced by the Eater to gain poins 3. Don't get caught by the Eater "); printf("H -> Hard
N -> Normal
E -> Easy

Input : “); char diffi; int speedmod = 3; cin >> diffi; if( diffi == ‘N’ ){ speedmod = 2; }else if( diffi == ‘H’ ){ speedmod = 1; } system(“cls”);    ShowMap(); gotoxy( x, y ); cout << "H"; int frame = 0; FindPath( ex,ey,x,y ); while( running ){ gotoxy( x, y ); cout << " "; old_x = x; old_y = y; if ( GetAsyncKeyState( VK_UP ) ){ if( mapy-1x == '.' ){ y--; pts++; } else if( mapy-1x == ' ' ) y--; } if ( GetAsyncKeyState( VK_DOWN ) ){ if( mapy+1x == '.' ){ y++; pts++; } else if( mapy+1x == ' ' ) y++; } if ( GetAsyncKeyState( VK_LEFT ) ){ if( mapyx-1 == '.' ){ x--; pts++; } else if( mapyx-1 == ' ' ) x--; } if ( GetAsyncKeyState( VK_RIGHT ) ){ if( mapyx+1 == '.' ){ x++; pts++; } else if( mapyx+1 == ' ' ) x++; } if( old_x != x || old_y != y ){ FindPath( ex,ey,x,y ); } gotoxy( x,y ); cout << "H"; mapeyex = '.'; gotoxy( ex, ey ); cout << "."; if( frame%speedmod == 0 && walk_queue.size() != 0 ){ ex = walk_queue.back().x; ey = walk_queue.back().y; walk_queue.pop_back(); } gotoxy( ex, ey ); cout << "E"; if( ex == x && ey == y ){ break; } gotoxy( 32, 18 ); gotoxy( 32, 1 ); cout << pts; Sleep( 100 ); frame++; } system("cls"); printf("You Lose and your score is : %i", pts ); cin.get(); cin.get(); cin.get(); cin.get(); cin.get(); cin.get(); cin.get(); cin.get(); return 0;}#include #include #include #include #include using namespace std;char tmp_map1832;char map1832 = { “+#############################+”, “|                             |”, “|                             |”, “|## ########### ##   #########|”, “|   |                         |”, “| | |### |  |           |     |”, “| |      |  | |###  |   |  |  |”, “| | #####|  | |      ## |     |”, “| |           |###  |      |  |”, “| |##### ###         ##       |”, “|          ######  ####### ###|”, “|                             |”, “|# ### ####      ###   #######|”, “|                             |”, “|                             |”, “|                             |”, “|                             |”, “+#############################+” };void ShowMap(){ for(int i = 0; i < 18; i++) { printf("%s ",mapi ); }}void gotoxy( short x, short y ){    HANDLE hStdout = GetStdHandle(STD_OUTPUT_HANDLE) ;    COORD position = { x, y } ;    SetConsoleCursorPosition( hStdout, position ) ;}class entity {public: entity( int x, int y ){ this ->x = x; this ->y = y; } void move_x( int p ){ if( mapyx+p == ‘ ‘ ) x += p; } void move_y( int p ){ if( mapy+px == ‘ ‘ ) y += p; } void move( int p, int q ){ x += p; y += q; } int get_x(){ return x; } int get_y(){ return y; } void draw( char p ){ mapxy = p; gotoxy( x, y ); printf( “%c”, p ); }private: int x; int y;};struct walk { short walk_count; short x; short y; short back;};struct target { short x; short y;};vector walk_queue;vector BFSArray;void AddArray( int x, int y, int wc , int back ){ if( tmp_mapyx == ‘ ‘ || tmp_mapyx == ‘.’ ){ tmp_mapyx = ‘#’; walk tmp; tmp.x = x; tmp.y = y; tmp.walk_count = wc; tmp.back = back; BFSArray.push_back( tmp ); }}void FindPath( int sx, int sy, int x, int y ){ memcpy( tmp_map, map, sizeof(map) ); BFSArray.clear(); walk tmp; tmp.x = sx; tmp.y = sy; tmp.walk_count = 0; tmp.back = -1; BFSArray.push_back( tmp ); int i = 0; while( i < BFSArray.size() ){ if( BFSArrayi.x == x && BFSArrayi.y == y ){ walk_queue.clear(); target tmp2; while( BFSArrayi.walk_count != 0 ){ tmp2.x = BFSArrayi.x; tmp2.y = BFSArrayi.y; walk_queue.push_back( tmp2 ); i = BFSArrayi.back; } break; } AddArray( BFSArrayi.x+1, BFSArrayi.y, BFSArrayi.walk_count+1, i ); AddArray( BFSArrayi.x-1, BFSArrayi.y, BFSArrayi.walk_count+1, i ); AddArray( BFSArrayi.x, BFSArrayi.y+1, BFSArrayi.walk_count+1, i ); AddArray( BFSArrayi.x, BFSArrayi.y-1, BFSArrayi.walk_count+1, i ); i++; } BFSArray.clear();}int main(){    bool running = true; int x = 15; int y = 16; int old_x; int old_y; int ex = 1; int ey = 1; int pts = 0; printf("Instruction: 1. Arrow Keys to move your hero 2. Eat the dots produced by the Eater to gain poins 3. Don't get caught by the Eater "); printf("H -> Hard
N -> Normal
E -> Easy

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Input : “); char diffi; int speedmod = 3; cin >> diffi; if( diffi == ‘N’ ){ speedmod = 2; }else if( diffi == ‘H’ ){ speedmod = 1; } system(“cls”);    ShowMap(); gotoxy( x, y ); cout << "H"; int frame = 0; FindPath( ex,ey,x,y ); while( running ){ gotoxy( x, y ); cout << " "; old_x = x; old_y = y; if ( GetAsyncKeyState( VK_UP ) ){ if( mapy-1x == '.' ){ y--; pts++; } else if( mapy-1x == ' ' ) y--; } if ( GetAsyncKeyState( VK_DOWN ) ){ if( mapy+1x == '.' ){ y++; pts++; } else if( mapy+1x == ' ' ) y++; } if ( GetAsyncKeyState( VK_LEFT ) ){ if( mapyx-1 == '.' ){ x--; pts++; } else if( mapyx-1 == ' ' ) x--; } if ( GetAsyncKeyState( VK_RIGHT ) ){ if( mapyx+1 == '.' ){ x++; pts++; } else if( mapyx+1 == ' ' ) x++; } if( old_x != x || old_y != y ){ FindPath( ex,ey,x,y ); } gotoxy( x,y ); cout << "H"; mapeyex = '.'; gotoxy( ex, ey ); cout << "."; if( frame%speedmod == 0 && walk_queue.size() != 0 ){ ex = walk_queue.back().x; ey = walk_queue.back().y; walk_queue.pop_back(); } gotoxy( ex, ey ); cout << "E"; if( ex == x && ey == y ){ break; } gotoxy( 32, 18 ); gotoxy( 32, 1 ); cout << pts; Sleep( 100 ); frame++; } system("cls"); printf("You Lose and your score is : %i", pts ); cin.get(); cin.get(); cin.get(); cin.get(); cin.get(); cin.get(); cin.get(); cin.get(); return 0;}#include #include #include #include #include using namespace std;char tmp_map1832;char map1832 = { “+#############################+”, “|                             |”, “|                             |”, “|## ########### ##   #########|”, “|   |                         |”, “| | |### |  |           |     |”, “| |      |  | |###  |   |  |  |”, “| | #####|  | |      ## |     |”, “| |           |###  |      |  |”, “| |##### ###         ##       |”, “|          ######  ####### ###|”, “|                             |”, “|# ### ####      ###   #######|”, “|                             |”, “|                             |”, “|                             |”, “|                             |”, “+#############################+” };void ShowMap(){ for(int i = 0; i < 18; i++) { printf("%s ",mapi ); }}void gotoxy( short x, short y ){    HANDLE hStdout = GetStdHandle(STD_OUTPUT_HANDLE) ;    COORD position = { x, y } ;    SetConsoleCursorPosition( hStdout, position ) ;}class entity {public: entity( int x, int y ){ this ->x = x; this ->y = y; } void move_x( int p ){ if( mapyx+p == ‘ ‘ ) x += p; } void move_y( int p ){ if( mapy+px == ‘ ‘ ) y += p; } void move( int p, int q ){ x += p; y += q; } int get_x(){ return x; } int get_y(){ return y; } void draw( char p ){ mapxy = p; gotoxy( x, y ); printf( “%c”, p ); }private: int x; int y;};struct walk { short walk_count; short x; short y; short back;};struct target { short x; short y;};vector walk_queue;vector BFSArray;void AddArray( int x, int y, int wc , int back ){ if( tmp_mapyx == ‘ ‘ || tmp_mapyx == ‘.’ ){ tmp_mapyx = ‘#’; walk tmp; tmp.x = x; tmp.y = y; tmp.walk_count = wc; tmp.back = back; BFSArray.push_back( tmp ); }}void FindPath( int sx, int sy, int x, int y ){ memcpy( tmp_map, map, sizeof(map) ); BFSArray.clear(); walk tmp; tmp.x = sx; tmp.y = sy; tmp.walk_count = 0; tmp.back = -1; BFSArray.push_back( tmp ); int i = 0; while( i < BFSArray.size() ){ if( BFSArrayi.x == x && BFSArrayi.y == y ){ walk_queue.clear(); target tmp2; while( BFSArrayi.walk_count != 0 ){ tmp2.x = BFSArrayi.x; tmp2.y = BFSArrayi.y; walk_queue.push_back( tmp2 ); i = BFSArrayi.back; } break; } AddArray( BFSArrayi.x+1, BFSArrayi.y, BFSArrayi.walk_count+1, i ); AddArray( BFSArrayi.x-1, BFSArrayi.y, BFSArrayi.walk_count+1, i ); AddArray( BFSArrayi.x, BFSArrayi.y+1, BFSArrayi.walk_count+1, i ); AddArray( BFSArrayi.x, BFSArrayi.y-1, BFSArrayi.walk_count+1, i ); i++; } BFSArray.clear();}int main(){    bool running = true; int x = 15; int y = 16; int old_x; int old_y; int ex = 1; int ey = 1; int pts = 0; printf("Instruction: 1. Arrow Keys to move your hero 2. Eat the dots produced by the Eater to gain poins 3. Don't get caught by the Eater "); printf("H -> Hard
N -> Normal
E -> Easy

Input : “); char diffi; int speedmod = 3; cin >> diffi; if( diffi == ‘N’ ){ speedmod = 2; }else if( diffi == ‘H’ ){ speedmod = 1; } system(“cls”);    ShowMap(); gotoxy( x, y ); cout << "H"; int frame = 0; FindPath( ex,ey,x,y ); while( running ){ gotoxy( x, y ); cout << " "; old_x = x; old_y = y; if ( GetAsyncKeyState( VK_UP ) ){ if( mapy-1x == '.' ){ y--; pts++; } else if( mapy-1x == ' ' ) y--; } if ( GetAsyncKeyState( VK_DOWN ) ){ if( mapy+1x == '.' ){ y++; pts++; } else if( mapy+1x == ' ' ) y++; } if ( GetAsyncKeyState( VK_LEFT ) ){ if( mapyx-1 == '.' ){ x--; pts++; } else if( mapyx-1 == ' ' ) x--; } if ( GetAsyncKeyState( VK_RIGHT ) ){ if( mapyx+1 == '.' ){ x++; pts++; } else if( mapyx+1 == ' ' ) x++; } if( old_x != x || old_y != y ){ FindPath( ex,ey,x,y ); } gotoxy( x,y ); cout << "H"; mapeyex = '.'; gotoxy( ex, ey ); cout << "."; if( frame%speedmod == 0 && walk_queue.size() != 0 ){ ex = walk_queue.back().x; ey = walk_queue.back().y; walk_queue.pop_back(); } gotoxy( ex, ey ); cout << "E"; if( ex == x && ey == y ){ break; } gotoxy( 32, 18 ); gotoxy( 32, 1 ); cout << pts; Sleep( 100 ); frame++; } system("cls"); printf("You Lose and your score is : %i", pts ); cin.get(); cin.get(); cin.get(); cin.get(); cin.get(); cin.get(); cin.get(); cin.get(); return 0;}#include #include #include #include #include using namespace std;char tmp_map1832;char map1832 = { “+#############################+”, “|                             |”, “|                             |”, “|## ########### ##   #########|”, “|   |                         |”, “| | |### |  |           |     |”, “| |      |  | |###  |   |  |  |”, “| | #####|  | |      ## |     |”, “| |           |###  |      |  |”, “| |##### ###         ##       |”, “|          ######  ####### ###|”, “|                             |”, “|# ### ####      ###   #######|”, “|                             |”, “|                             |”, “|                             |”, “|                             |”, “+#############################+” };void ShowMap(){ for(int i = 0; i < 18; i++) { printf("%s ",mapi ); }}void gotoxy( short x, short y ){    HANDLE hStdout = GetStdHandle(STD_OUTPUT_HANDLE) ;    COORD position = { x, y } ;    SetConsoleCursorPosition( hStdout, position ) ;}class entity {public: entity( int x, int y ){ this ->x = x; this ->y = y; } void move_x( int p ){ if( mapyx+p == ‘ ‘ ) x += p; } void move_y( int p ){ if( mapy+px == ‘ ‘ ) y += p; } void move( int p, int q ){ x += p; y += q; } int get_x(){ return x; } int get_y(){ return y; } void draw( char p ){ mapxy = p; gotoxy( x, y ); printf( “%c”, p ); }private: int x; int y;};struct walk { short walk_count; short x; short y; short back;};struct target { short x; short y;};vector walk_queue;vector BFSArray;void AddArray( int x, int y, int wc , int back ){ if( tmp_mapyx == ‘ ‘ || tmp_mapyx == ‘.’ ){ tmp_mapyx = ‘#’; walk tmp; tmp.x = x; tmp.y = y; tmp.walk_count = wc; tmp.back = back; BFSArray.push_back( tmp ); }}void FindPath( int sx, int sy, int x, int y ){ memcpy( tmp_map, map, sizeof(map) ); BFSArray.clear(); walk tmp; tmp.x = sx; tmp.y = sy; tmp.walk_count = 0; tmp.back = -1; BFSArray.push_back( tmp ); int i = 0; while( i < BFSArray.size() ){ if( BFSArrayi.x == x && BFSArrayi.y == y ){ walk_queue.clear(); target tmp2; while( BFSArrayi.walk_count != 0 ){ tmp2.x = BFSArrayi.x; tmp2.y = BFSArrayi.y; walk_queue.push_back( tmp2 ); i = BFSArrayi.back; } break; } AddArray( BFSArrayi.x+1, BFSArrayi.y, BFSArrayi.walk_count+1, i ); AddArray( BFSArrayi.x-1, BFSArrayi.y, BFSArrayi.walk_count+1, i ); AddArray( BFSArrayi.x, BFSArrayi.y+1, BFSArrayi.walk_count+1, i ); AddArray( BFSArrayi.x, BFSArrayi.y-1, BFSArrayi.walk_count+1, i ); i++; } BFSArray.clear();}int main(){    bool running = true; int x = 15; int y = 16; int old_x; int old_y; int ex = 1; int ey = 1; int pts = 0; printf("Instruction: 1. Arrow Keys to move your hero 2. Eat the dots produced by the Eater to gain poins 3. Don't get caught by the Eater "); printf("H -> Hard
N -> Normal
E -> Easy

Input : “); char diffi; int speedmod = 3; cin >> diffi; if( diffi == ‘N’ ){ speedmod = 2; }else if( diffi == ‘H’ ){ speedmod = 1; } system(“cls”);    ShowMap(); gotoxy( x, y ); cout << "H"; int frame = 0; FindPath( ex,ey,x,y ); while( running ){ gotoxy( x, y ); cout << " "; old_x = x; old_y = y; if ( GetAsyncKeyState( VK_UP ) ){ if( mapy-1x == '.' ){ y--; pts++; } else if( mapy-1x == ' ' ) y--; } if ( GetAsyncKeyState( VK_DOWN ) ){ if( mapy+1x == '.' ){ y++; pts++; } else if( mapy+1x == ' ' ) y++; } if ( GetAsyncKeyState( VK_LEFT ) ){ if( mapyx-1 == '.' ){ x--; pts++; } else if( mapyx-1 == ' ' ) x--; } if ( GetAsyncKeyState( VK_RIGHT ) ){ if( mapyx+1 == '.' ){ x++; pts++; } else if( mapyx+1 == ' ' ) x++; } if( old_x != x || old_y != y ){ FindPath( ex,ey,x,y ); } gotoxy( x,y ); cout << "H"; mapeyex = '.'; gotoxy( ex, ey ); cout << "."; if( frame%speedmod == 0 && walk_queue.size() != 0 ){ ex = walk_queue.back().x; ey = walk_queue.back().y; walk_queue.pop_back(); } gotoxy( ex, ey ); cout << "E"; if( ex == x && ey == y ){ break; } gotoxy( 32, 18 ); gotoxy( 32, 1 ); cout << pts; Sleep( 100 ); frame++; } system("cls"); printf("You Lose and your score is : %i", pts ); cin.get(); cin.get(); cin.get(); cin.get(); cin.get(); cin.get(); cin.get(); cin.get(); return 0;}#include #include #include #include #include using namespace std;char tmp_map1832;char map1832 = { “+#############################+”, “|                             |”, “|                             |”, “|## ########### ##   #########|”, “|   |                         |”, “| | |### |  |           |     |”, “| |      |  | |###  |   |  |  |”, “| | #####|  | |      ## |     |”, “| |           |###  |      |  |”, “| |##### ###         ##       |”, “|          ######  ####### ###|”, “|                             |”, “|# ### ####      ###   #######|”, “|                             |”, “|                             |”, “|                             |”, “|                             |”, “+#############################+” };void ShowMap(){ for(int i = 0; i < 18; i++) { printf("%s ",mapi ); }}void gotoxy( short x, short y ){    HANDLE hStdout = GetStdHandle(STD_OUTPUT_HANDLE) ;    COORD position = { x, y } ;    SetConsoleCursorPosition( hStdout, position ) ;}class entity {public: entity( int x, int y ){ this ->x = x; this ->y = y; } void move_x( int p ){ if( mapyx+p == ‘ ‘ ) x += p; } void move_y( int p ){ if( mapy+px == ‘ ‘ ) y += p; } void move( int p, int q ){ x += p; y += q; } int get_x(){ return x; } int get_y(){ return y; } void draw( char p ){ mapxy = p; gotoxy( x, y ); printf( “%c”, p ); }private: int x; int y;};struct walk { short walk_count; short x; short y; short back;};struct target { short x; short y;};vector walk_queue;vector BFSArray;void AddArray( int x, int y, int wc , int back ){ if( tmp_mapyx == ‘ ‘ || tmp_mapyx == ‘.’ ){ tmp_mapyx = ‘#’; walk tmp; tmp.x = x; tmp.y = y; tmp.walk_count = wc; tmp.back = back; BFSArray.push_back( tmp ); }}void FindPath( int sx, int sy, int x, int y ){ memcpy( tmp_map, map, sizeof(map) ); BFSArray.clear(); walk tmp; tmp.x = sx; tmp.y = sy; tmp.walk_count = 0; tmp.back = -1; BFSArray.push_back( tmp ); int i = 0; while( i < BFSArray.size() ){ if( BFSArrayi.x == x && BFSArrayi.y == y ){ walk_queue.clear(); target tmp2; while( BFSArrayi.walk_count != 0 ){ tmp2.x = BFSArrayi.x; tmp2.y = BFSArrayi.y; walk_queue.push_back( tmp2 ); i = BFSArrayi.back; } break; } AddArray( BFSArrayi.x+1, BFSArrayi.y, BFSArrayi.walk_count+1, i ); AddArray( BFSArrayi.x-1, BFSArrayi.y, BFSArrayi.walk_count+1, i ); AddArray( BFSArrayi.x, BFSArrayi.y+1, BFSArrayi.walk_count+1, i ); AddArray( BFSArrayi.x, BFSArrayi.y-1, BFSArrayi.walk_count+1, i ); i++; } BFSArray.clear();}int main(){    bool running = true; int x = 15; int y = 16; int old_x; int old_y; int ex = 1; int ey = 1; int pts = 0; printf("Instruction: 1. Arrow Keys to move your hero 2. Eat the dots produced by the Eater to gain poins 3. Don't get caught by the Eater "); printf("H -> Hard
N -> Normal
E -> Easy

Input : “); char diffi; int speedmod = 3; cin >> diffi; if( diffi == ‘N’ ){ speedmod = 2; }else if( diffi == ‘H’ ){ speedmod = 1; } system(“cls”);    ShowMap(); gotoxy( x, y ); cout << "H"; int frame = 0; FindPath( ex,ey,x,y ); while( running ){ gotoxy( x, y ); cout << " "; old_x = x; old_y = y; if ( GetAsyncKeyState( VK_UP ) ){ if( mapy-1x == '.' ){ y--; pts++; } else if( mapy-1x == ' ' ) y--; } if ( GetAsyncKeyState( VK_DOWN ) ){ if( mapy+1x == '.' ){ y++; pts++; } else if( mapy+1x == ' ' ) y++; } if ( GetAsyncKeyState( VK_LEFT ) ){ if( mapyx-1 == '.' ){ x--; pts++; } else if( mapyx-1 == ' ' ) x--; } if ( GetAsyncKeyState( VK_RIGHT ) ){ if( mapyx+1 == '.' ){ x++; pts++; } else if( mapyx+1 == ' ' ) x++; } if( old_x != x || old_y != y ){ FindPath( ex,ey,x,y ); } gotoxy( x,y ); cout << "H"; mapeyex = '.'; gotoxy( ex, ey ); cout << "."; if( frame%speedmod == 0 && walk_queue.size() != 0 ){ ex = walk_queue.back().x; ey = walk_queue.back().y; walk_queue.pop_back(); } gotoxy( ex, ey ); cout << "E"; if( ex == x && ey == y ){ break; } gotoxy( 32, 18 ); gotoxy( 32, 1 ); cout << pts; Sleep( 100 ); frame++; } system("cls"); printf("You Lose and your score is : %i", pts ); cin.get(); cin.get(); cin.get(); cin.get(); cin.get(); cin.get(); cin.get(); cin.get(); return 0;}

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